There’s not enough unpredictability and sometimes the AI doesn’t seem to understand all the rules it’s playing with. I’ve played many games to completion and even though dominance is often far easier than I’d like my main problem is that games tend to play out the same way over and over again. I wouldn’t go so far as to say, as many have, that the AI is broken. Twice I actually used the exact same term. I’ve effectively repeated the same thing three times. The perceptive among you will notice what I’ve done there. The AI, the computer opponents and the AI. Yes, they may just be toggles to adjust numbers but, stripped down, everything is. Hexes because they feel more natural and contribute to the beauty of the maps, the unit stacking for the reasons mentioned above, and policies because they lent an RPG-like personality to my civ. Here’s three of the things I loved: hexes, the removal of unit stacking and policies. I’ve mostly ignored that one because of its uncanny nature.
#Civ 5 mods full
And then there’s another hand stuffed full of DLC. It giveth with one hand and taketh away with the other.
#Civ 5 mods series
For a game in such a long-running series to alter my playstyle so dramatically is quite impressive and I do love Civ V but I also accept its faults. If that leads to the occasional destruction of an entire way of life, so be it. That’s not to say I’m always the leader of a bloodthirsty gang of militant murderers in Civ V, but I do enjoy building and deploying armies now. I just didn’t like unit stacking very much. Then Civ V happened and I realised none of that was true. I had raised my people to be the benevolent and meek inheritors of the Earth. They built cathedrals but they were not dedicated to a vengeful God but to beauty and the power of the human spirit. Judging by how fast my cities were growing, they were lovers as well. I imagined my citizens were paragons of virtue, living in a utopia built upon respect for all nations and people.
I’d always thought I was just a benign ruler who didn’t want to be responsible for bloodshed. Even better than science.Ĭivilisation V was the first game in the series to really make the military appealing to me. When culture came along in Civ III, it was one more bar I was happy to fill up.
I build a few glorious cities and I watch those lovely beakers full of science stretch across bars until I discover yet more glorious things to put in my glorious cities. It’s a template that I took with me through the series. I tried to be just like the real Romans but with a twist. I played on the Earth map, because I wanted to warp our reality not a random one, and I was the Romans. I’ve since discovered better ways to indulge those particular urges but I’ve never stopped playing Civ. Rather than being a simple strategy game, it seemed to be an alternate history creating device. I’m not sure if I remember the details of that screenshot exactly but I do know it was the first time I became aware of the game and all the mad possibilities locked inside it. I’ve been a fan of the series since I first saw a screenshot of a newspaper saying “The Zulus have invented gunpowder.” It feels like that was around 1842 (the screenshot, not the invention) but careful research tells me it was 1991. And I play Civ V a lot.Ī brief and personal history of Civilisation.
#Civ 5 mods mod
The mod has been available and actively updating for almost a year now by my reckoning and it is currently the only way I play Civ V. A game that is conveniently 75% on Steam this very weekend. Instead, this is a remake of the game Firaxis released. They describe the mod as a total conversion but that doesn’t mean it gives you fantasy units, adds magic or allows the use of Achron-style time travel (which I now want, mod community). The team, led by Markus Beutel, have looked at Civilisation V, stripped it down and rebuilt it from the ground up. Civilisation V NiGHTS is such a thing, born perhaps equally out of admiration and frustration. Sometimes the work that goes into a mod is breathtaking.