Most HTML5 games that have been developed to this point are built in the same manner as Flash and native mobile games. I see too many games that don’t work on mobile and tablets, and in most instances that really is a huge mistake to make when developing your game – keep mobile in mind when developing your HTML5 game! Unique Distribution Yes, you will have to put extra thought into how your game will respond to various screen sizes and input types, and yes, you might have to do a bit of ‘personalization’ in the code per platform (the main inhibitor being audio) but it’s far better than the alternative of completely porting the game each time. One of the more obvious advantages of HTML5 for games is that the games will work on any modern device. If you are just targeting iOS for your game, write the game in Objective-C, the cons outweigh the benefits in that scenario… but if you want to build a game that works on a multitude of platforms, HTML5 is the way to go. Most of the audience here already sees the value in HTML5, but I want to re-iterate why you should be building an HTML5 game.
#Welcome to the game 2 hacks how to#
How “HTML5” can be better than native, where to start with the development process, where to go when you’re stuck, and how to monetize and distribute games. There are plenty of valid ways to create an HTML5 game, and quite a bit of material on the technical aspect of each, so for this article I’ll be giving more of a broad overview of HTML5 game development.